namespace UFrame
{
    public class SkillEffectEditorConfigManager
    {

        public SkillEffectEditorConfigManager()
        {

        }

        public void LoadByEditor()
        {


        }

        public void Save()
        {

        }



        public void AddHigh(string name, string id)
        {

        }

        public void AddLow(string name, string id)
        {

        }
    }
}